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The JellyBlog

Making the Occlusion Mask
When it comes to a fixed camera, one of the biggest issues that comes up is objects blocking your screen when you walk behind something...
Claire Rodriguez
May 19, 2021
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Improving Procedural Environments - Pt. 1
As a procedural systems designer, you start to realize that different things you have created can very quickly take on lives of their...
Alexander Croom
May 15, 2021
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Bug Fixing and Persistence as an Indie Developer
When you work as an indie dev, your resources are limited, your funding is small or non-existent, and you try your best to make things...
Alexander Croom
May 2, 2021
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Creating a Procedural City - The Filler
When creating our procedurally generated city, we've split things up into a number of categories and sub-categories. Two of these main...
Alexander Croom
Apr 18, 2021
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Designing the Basics of the Beat
When designing Project Pulse, we knew already that we were creating a rhythm game, and the rhythm was going to need to feel right...
Alexander Croom
Mar 31, 2021
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